Re:Rapture [v0.0.2 Fix] [ViatorMessorem]

Re:Rapture is a 3D game  with visual novel elements and a unique turn-based combat system. Inspired by role-playing games, it offers players a chance to immerse themselves in a world where everything changes, and the choices made have real consequences.

The world of Re:Rapture, where Ami finds herself, is divided into three factions of humans. Just recently, fierce battles raged here, rivers of blood were spilled, and the semi-divine Elythar overthrew gods, conquered their people, and imposed their belief in their own divine essence. However, when another god fell, the Era of Subjugation ended, giving way to a fragile new world.

Ami, an ordinary girl, found herself in this harsh world due to an incredible accident during the cataclysm. Now, she must decide which path to take: to become a hero, leading an army into the final battle, or to fall into madness, embrace demonic power, and succumb to madness and lawlessness. Or perhaps there’s another way? Mighty Elythar, bloodthirsty demons, and mysterious half-demons will stand in her way, and her actions will determine where her fate leads.

In any case, Ami’s journey promises to be truly unforgettable.

Developer: ViatorMessorem – Itch | Patreon | Discord | YouTube | Boosty | Twitter |
Censored: No
OS: Windows
Language: English
Genre: Adult, Indie, futa, 3D, Role Playing

Installation:
Unzip and run.

v0.0.2

  • Fixed several critical issues.
  • Fixed the physics of chars and cloth.
  • Added 3 new battle-ending scenarios, which can be triggered by filling the dominance bar (or if the opponent fills it) and depleting the AI’s aggression bar.
  • Reworked AI: While the AI still has limited action variety, it can now decide its next move based on several conditions, such as the battle situation, current aggression level, arousal level, AI desires from the desire category, and the “necessity” of acting at the moment. The AI also features a traits system, assigned at the start of each battle (currently the traits are repetitive, as only a few have been implemented so far).
  • Improved the interface, both visually and technically. Most abilities now include a description of their effects and influences.
  • Added a small number of special effects.
  • Added a small number of sound effects.
  • Introduced new offensive and defensive abilities.
  • Added and updated animations for “close proximity.”
  • Restructured animation systems.
  • Updated camera functionality: the current version is still a temporary measure but an improved one.
  • More stable genital behavior.
  • The climax of a dominant character during “close proximity” now allows the submissive character to break free from the hold.
  • Added a “grip strength” bar: during “close proximity,” depleting this bar also allows a character to escape a hold.
  • Action points now display correctly.
  • Buffs and debuffs are now shown (in a very basic form and currently without hover-over descriptions).
  • A character’s climax applies a debuff that significantly reduces their maximum stamina for many turns.
  • And a lot, just, a lot of smaller updates.Known issues:
  • While they do not cause critical problems, certain abilities have incomplete descriptions.
  • Please, do not press the buttons for multiple times in a second.
Rating: 4.7/5. From 23 votes.
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