What is SOULCOOM™ …?
Penetrate deep into the world of SOULCOOM™ with the kinetic motion of your mouse or touchscreen!
SOULCOOM™ is a high fidelity 2D penetrative and oral sex simulator using 2D fantasy physics. Control your model’s horny little mouth from the kinetic feedback of your mouse or touchpad with over 6,144 hand drawn interactive expressions! Now featuring; women, men, and intersex models.
SOULCOOM™ is the soulful fusion of mouse interaction physics, hand drawn animation and comprehensive character customization. In SOULCOOM™ your model’s appearance is customizable from head to toe—equip or craft new eugenic items to your model’s inventory slots to completely transform their hair, skin, breasts & more!
Relax inside of the healing soundscapes of SOULCOOM™ or take the wheel and stuff your model’s mouth in a foreign language with our international voice model cast! Now featuring over 12 unique voices! Craft your custom models from the comfort of your in-game laboratory and unlock new features while exploring the map as we develop the game!
The demo will be available for free—If you would like to access the developer build and support the production of the game then slide on over to the Patreon and come chill with our community in our comfy Discord while we work relentlessly on creating the 2D sex simulator of your dreams.
Developer: 2DXLabs – Patreon | Itch | SubscribeStar | Discord | Twitter |
Censored: No
OS: Windows, Mac, Linux, Android
Language: English
Genre: RPG, Sex Simulator, Anime, Hentai, Elf, Blowjob, Oral Sex, 2d
Installation:
Extract and run.
v0.6.21
Progress on the new sex simulation is going excellently. The models’ automatic contractions and reactions came out excellently, and our experiments with adding dynamic jiggle physics to parts of the pussy and thighs seemed to bear fruit.
It’s coming along well, but there is still more we want to do. We have plans of adding in automatic and controllable thrusting animations for the dom model, revising the idle animations for the models, replacing the wireframe sprites with the final versions, enabling our customization options and items to work with the new simulation, and much more.
We also recognize that the inventory system needs some love in its current state. We are working on refactoring the codebase for the inventory system to support our plans going forward, as well as trying out a new graphical design for the inventory and stash area.